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Another fascinating concept in "Theory of Fun" is the idea that all artforms become more and more complex until only a dedicated few can master it, at which point the artform either dies off or is reinvented to better suit the masses. Cart All. To get the free app, enter your mobile phone number. I found this to be a really useful deconstruction of what game design is and how we might go about doing it. A really useful tool I would say for anyone working delving into this field. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. Love the ideas contained in the book. Skip to main content.sg. Learn more about Import fee deposit here. 4.2 out of 5 stars 86. Publisher(s): O'Reilly Media, Inc. ISBN: 9781449363215. Theory is Fun [Cox, Maureen] on Amazon.com.au. You're listening to a sample of the Audible audio edition. It's short, to-the-point, and exactly what the games industry needs. Skip to main content.sg. This shopping feature will continue to load items when the Enter key is pressed. Level Up! This book captures the real essence of what drives us to seek out products and experiences that are truly fun and entertaining. Music Theory is Fun: Book 4 Shop books, stationery, devices and other learning essentials. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. It also analyses reviews to verify trustworthiness. In order to navigate out of this carousel please use your heading shortcut key to navigate to the next or previous heading. The 10th Anniversary Edition of A Theory of Fun for Game Design goes to press in Korean next week! Taylor Series Introduction To the Theory of Fun [Dienes, P] on Amazon.com. Buy Theory is Fun: Grade 3 n.e.of 2r.e. Hello Select your address All Hello, Sign in. Video Game Storytelling: What Every Developer Needs to Know About Narrative Techniques, USB C Cable, JSAUX (2m 2-Pack) Type C Fast Charger Charging Cable Braided Compatible for Samsung Galaxy S10 S9 S8 S20 Plus A3 A5 2017 Note 10 9 8, Huawei P10 P9, Google Pixel, Sony Xperia XZ, LG -Red. 5 star 68% 4 … This is a great little book. See all formats and editions Hide other formats and editions. There's a problem loading this menu at the moment. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. Skip to main content.sg. 4.0 out of 5 stars 49. A Theory of Fun for Game Design on Amazon.com.au. Approved third parties also use these tools in connection with our display of ads. I was bought this as a biirthday present, & when I opened the wrapping I must admit I felt a bit of a lull in my enthusiasm, not at all what I expected. A Theory of Fun for Game Design is not your typical how-to book. It contains many examples ad this makes the reading easier and more interesting. Reviewed in the United Kingdom on 12 January 2015, Reviewed in the United Kingdom on 30 October 2013, So easy to read and full of gems for the game designer, be they into serious games or ones for pure entertainment. This is certainly thought provoking stuff that will help anyone approaching game design, but its brevity and lack of depth constrain it, at best, to a supplementary text. I also really enjoyed Koster's sections on games as an artistic medium, and the responsibilities that we, as game creators, have. You're listening to a sample of the Audible audio edition. This book captures the real essence of what drives us to seek out products and experiences that are truly fun and entertaining. Games are illustrated as a medium intrinsically characterized by the intersection of multiple disciplines. Buy it, Reviewed in the United Kingdom on 3 November 2013, Great book, fantastic insight, would really recommend and also nice to receive something I've paid for on Amazon for a change as I've been ripped off on my last two transactions :(. Reviewed in the United Kingdom on 3 April 2012. Theory of Fun for Game Design Paperback. Prime Cart. Account & Lists Account Returns & Orders. Buy it, Reviewed in the United Kingdom on 3 November 2013, Great book, fantastic insight, would really recommend and also nice to receive something I've paid for on Amazon for a change as I've been ripped off on my last two transactions :(. Get your Kindle here, or download a FREE Kindle Reading App. Challenges for Game Designers Paperback. Theory of Fun is a collection of musings and ideas on game design from a time when gaming was far more niche. Don't have a Kindle? If you've been diving into GDC talks, game design video essays, designer blogs, game postmortems, or even board game testing groups, you basically already know or assume much of what this book could tell you. To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. If you've been diving into GDC talks, game design video essays, designer blogs, game postmortems, or even board game testing groups, you basically already know or assume much of what this book could tell you. "A Theory of Fun" is the best book I've read on game design. Account & Lists Account Returns & Orders. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. Theory is Fun Grade 4: Amazon.sg: Books. O'Reilly Media; 1st edition (16 Nov. 2004), Reviewed in the United Kingdom on 28 September 2011. -- David Jaffe, director of God of War "An important and valuable book." In order to navigate out of this carousel please use your heading shortcut key to navigate to the next or previous heading. Prime members enjoy fast & free shipping, unlimited streaming of movies and TV shows with Prime Video and many more exclusive benefits. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. Koster makes reading the book a lot of fun, which helps to demonstrate his point. By Raph Koster - Theory of Fun for Game Design (Second Edition): Books - Amazon.ca. Whilst discussion of some theories in the initial chapters is so reductive that it unintentionally teeters on the condescending, as the argument advances, the introduction, analysis and weaving together of disparate theories flows naturally into the overall thrust of the book. Please try your request again later. Meanwhile, despite the book’s advanced age, it continues to get featured regularly in various places, such as this podcast. I was expecting something akin to an academic textbook with more of a discussion of reward theories in the gaming context. Skip to main content.ca Hello, Sign in. 176 global ratings. The Art of Game Design: A Book of Lenses, Second Edition Paperback. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. He then explains how great designers use different types of elements in new ways to make designs more fun and compelling.Anyone who is interested in design will enjoy how the book works on two levels--as a quick inspiration guide to game design, or as an informative discussion that details the insightful thinking from a great mind in the game industry. Theory of Fun for Game Design, 2nd Edition. A Theory of Fun is a great book to get started with game design, because it's accesible, fun to read, presents the very basics and has lots of personal experience from the author. © 1996-2020, Amazon.com, Inc. or its affiliates. He then explains how great designers use different types of elements in new ways to make designs more fun and compelling. The author masterfully presents his engaging theory by showing readers how many designs are lacking because they are predictable and not engaging enough. Please read it." Level Up! The book's unique approach of providing a highly visual storyboard approach combined with a narrative on the art and practice of designing for fun is sure to be a hit with game and interactive designers, At first glance A Theory of Fun for Game Design is a book that will truly inspire and challenge game designers to think in new was; however, its universal message will influence designers from all walks of life. I love the distinctions that Koster makes between games and other mediums, often highlight their synergies whilst also exposing some fundamental differences. Unable to add item to List. His first job was as a designer working on persistent worlds at Origin Systems. Theory of Fun for Game Design Kindle Edition by Raph Koster (Author) › Visit Amazon's Raph Koster Page. Theory of Fun is a collection of musings and ideas on game design from a time when gaming was far more niche. Sorry, there was a problem saving your cookie preferences. Theory is Fun [Cox, Maureen] on Amazon.com.au. Something went wrong. Music Theory is Fun: Book 3 [Cox, Maureen] on Amazon.com.au. Certainly the book offers suggestions but analysis of specific reward mechanisms lacks breadth and detail. by Raph Koster. 4.4 out of 5 stars. Unfortunately, if (like me) you've picked up this book wanting a detailed and substantiated analysis of theories of fun, I feel you'll be left wanting. A Theory of Fun for Game Design is not your typical how-to book. Scott McCloud. Approved third parties also use these tools in connection with our display of ads. Anyone who is interested in design will enjoy how the book works on two levels--as a quick inspiration guide to game design, or as an informative discussion that details the insightful thinking from a great mind in the game industry. Theory of Fun is a collection of musings and ideas on game design from a time when gaming was far more niche. A really useful tool I would say for anyone working delving into this field. Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Why is completing a level fun? A Theory of Fun for Game Design 1st (first) edition Text Only. Do certain sound effects generate more fun than others? Theory is Fun Sorry, there was a problem saving your cookie preferences. Try Prime Hello, Sign in Account & Lists Sign in Account & Lists Orders Try Prime Cart. Theory of Fun for Game Design Raph Koster. Find helpful customer reviews and review ratings for Theory of Fun for Game Design at Amazon.com. The poor illustrations were very tough on the eye though. Raph Koster (Author) Format: Kindle Edition. We use cookies and similar tools to enhance your shopping experience, to provide our services, understand how customers use our services so we can make improvements, and display ads. His last project there was working on Ultima Online, opening the online persistent world market to the general gaming public. *FREE* shipping on eligible orders. To get the free app, enter your mobile phone number. $20.24. A Theory of Fun for Game Design is not your typical how-to book. Hello Select your address All Hello, Sign in. Certainly the book offers suggestions but analysis of specific reward mechanisms lacks breadth and detail. search results for this author. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. The Guide to Great Video Game Design, Rules of Play: Game Design Fundamentals (The MIT Press), The Art of Game Design: A Book of Lenses, Third Edition, Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made, Video Game Storytelling: What Every Developer Needs to Know About Narrative Techniques, USB C Cable, JSAUX (2m 2-Pack) Type C Fast Charger Charging Cable Braided Compatible for Samsung Galaxy S10 S9 S8 S20 Plus A3 A5 2017 Note 10 9 8, Huawei P10 P9, Google Pixel, Sony Xperia XZ, LG -Red. Amazon Price New from Used from Kindle Edition "Please retry" £14.62 — — Paperback "Please retry" £24.58 . It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. Brenda Brathwaite. Buy A Theory of Fun for Game Design 1st (first) edition Text Only by (ISBN: ) from Amazon's Book Store. Try again. To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Understanding Comics: The Invisible Art Paperback. Read honest and unbiased product reviews from our users. It gets lost somewhere near the end and seems to ramble repetitively, but by that point you've got everything you need to from the book and you're safe to put it down! 1-Click ordering is not available for this item. A Theory of Fun for Game Design official book website. Everyday low prices and free delivery on eligible orders. In that sense, the title may be a little misleading: there is not much theory and even less practical advice on how to use it, but in the end that's not the point. I was bought this as a biirthday present, & when I opened the wrapping I must admit I felt a bit of a lull in my enthusiasm, not at all what I expected. Theory of Fun for Game Design Paperback – 17 Dec. 2013 by Raph Koster (Author) › Visit Amazon's Raph Koster Page. More a treatise on what games are and should be than a theory of fun, Reviewed in the United Kingdom on 24 May 2012. The author masterfully presents his engaging theory by showing readers how many designs are lacking because they are predictable and not engaging enough. Theory is Fun: Grade 3: Cox, Maureen: Amazon.sg: Books. Accessible theories on fun, playing and games! The author's erudition and practical experience across a wide range of disciplines is a particular strength of the book. -- Ernest Adams, game designer "If you're interested in game design, get it and read it." Whilst discussion of some theories in the initial chapters is so reductive that it unintentionally teeters on the condescending, as the argument advances, the introduction, analysis and weaving together of disparate theories flows naturally into the overall thrust of the book. What this book delivers well is a treatise on what games are and should be. At the core of the book is the idea that fun is about the process of learning something new. Shop books, stationery, devices and other learning essentials. Raph Koster (Author) 4.4 out of 5 stars 154 ratings. Please try your request again later. See all formats and editions Hide other formats and editions. Every right hand page is a line drawing (naive style) relating to the left pages idea's, and the text isn't that dense. Learn more about VAT here. © 1996-2020, Amazon.com, Inc. or its affiliates. It also analyses reviews to verify trustworthiness. Everyday low prices and free delivery on eligible orders. Please try again. This shopping feature will continue to load items when the Enter key is pressed. A Theory of Fun for Game Design It looks like the picture on the right, and I hope to get a copy soon. Something went wrong. Theory is Fun: Grade 1 [Cox, Maureen] on Amazon.com.au. Books . search results for this author. I was expecting something akin to an academic textbook with more of a discussion of reward theories in the gaming context. Your recently viewed items and featured recommendations, Select the department you want to search in. Reviewed in the United Kingdom on 28 September 2011. Do coins or gibs serve as a better reward? 4.4 out of 5. See all formats and editions Hide other formats and editions. Every right hand page is a line drawing (naive style) relating to the left pages idea's, and the text isn't that dense. The author's erudition and practical experience across a wide range of disciplines is a particular strength of the book. Reviewed in the United Kingdom on 18 June 2013. Theory is Fun: Grade 1 Unable to add item to List. A Theory of Fun for Game Design is not your typical how-to book. Try again. Cart All. Everyday low prices and free delivery on eligible orders. About; Press; Excerpt; Cartoons; Resources "It's the best game design book I have ever read. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. Theory of Fun for Game Design 2ed Paperback – 10 December 2013 by Raph Kostet (Author) 4.4 out of 5 stars 148 ratings. It speaks about many important concepts also for people that do not design games. Do certain sound effects generate more fun than others? breaking down types of fun into constructive, experiential, and deconstructive activities for co-operative, competitive and individual interaction) which warrant more column inches. Prime members enjoy fast & free shipping, unlimited streaming of movies and TV shows with Prime Video and many more exclusive benefits. Reviewed in the United Kingdom on 29 October 2014. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. CDN$24.67. Do coins or gibs serve as a better reward? Taylor Series Introduction To the Theory of Fun Your recently viewed items and featured recommendations, Select the department you want to search in. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. $43.06. *FREE* shipping on eligible orders. Start your free trial. It gets lost somewhere near the end and seems to ramble repetitively, but by that point you've got everything you need to from the book and you're safe to put it down! Account & Lists Account Returns & Orders. *FREE* shipping on qualifying offers. There's a problem loading this menu at the moment. Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Skip to main content. Start reading Theory of Fun for Game Design on your Kindle in under a minute. Books . Music Theory is Fun Book 1, is the first in the newly revised five-book series by Maureen Cox that now also includes American musical terms. For many years he has served as a lead designer for teams building online virtual worlds. This is certainly thought provoking stuff that will help anyone approaching game design, but its brevity and lack of depth constrain it, at best, to a supplementary text. Amazon Price New from Used from Kindle Edition "Please retry" £14.62 — — Paperback "Please retry" £23.99 . Raph Koster. This is particularly frustrating as there are some very interesting frameworks (e.g. This concept could explain the recent rise of the Wii, with its simple, accessible approach to games over more complex systems. Why is completing a level fun? Please try again. 4.5 out of 5 stars 73. Released November 2013. *FREE* shipping on eligible orders. We use cookies and similar tools to enhance your shopping experience, to provide our services, understand how customers use our services so we can make improvements, and display ads. After viewing product detail pages, look here to find an easy way to navigate back to pages you are interested in. Account & Lists Returns & Orders. Verified Purchase This book in an optimum introduction to the theory of fun. The book's unique approach of providing a highly visual storyboard approach combined with a narrative on the art and practice of designing for fun is sure to be a hit with game and interactive designers, At first glance A Theory of Fun for Game Design is a book that will truly inspire and challenge game designers to think in new was; however, its universal message will influence designers from all walks of life. Music Theory is Fun: Book 3 Jesse Schell. After viewing product detail pages, look here to find an easy way to navigate back to pages you are interested in. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required. 4.7 out of 5 stars 38. Games are illustrated as a medium intrinsically characterized by the intersection of multiple disciplines. It's short, to-the-point, and exactly what the games industry needs. Theory Is Fun / Book 1 (Hirschberg) by Hirschberg, David (1985) Paperback: Books - Amazon.ca. *FREE* shipping on eligible orders. Love the ideas contained in the book. Music Theory is Fun: Book 4 [Cox, Maureen] on Amazon.com.au. This is particularly frustrating as there are some very interesting frameworks (e.g. Kindle Edition. Accessible theories on fun, playing and games! 4.2 out of 5 stars 104 ratings. Hello Select your address All Hello, Sign in. Try. Theory is Fun As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. 1-Click ordering is not available for this item. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. Raph Koster (San Diego, CA) is the Chief Creative Officer for Sony Online Entertainment and author of the bestselling book, A Theory of Fun for Game Design. If you've been diving into GDC talks, game design video essays, designer blogs, game postmortems, or even board game testing groups, you basically already know or assume much of what this book could tell you. Reviewed in the United Kingdom on 29 October 2014. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. Get Theory of Fun for Game Design, 2nd Edition now with O’Reilly online learning. The poor illustrations were very tough on the eye though. *FREE* shipping on eligible orders. A Theory of Fun for Game Design is not your typical how-to book. More a treatise on what games are and should be than a theory of fun, Reviewed in the United Kingdom on 24 May 2012. Next. 4.7 out of 5 stars 421. This is a great little book. The Guide to Great Video Game Design, Rules of Play: Game Design Fundamentals (The MIT Press), The Art of Game Design: A Book of Lenses, Third Edition, Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made. Unfortunately, if (like me) you've picked up this book wanting a detailed and substantiated analysis of theories of fun, I feel you'll be left wanting. *FREE* shipping on eligible orders. Reviewed in the United Kingdom on 3 April 2012. by Cox, Maureen (ISBN: 9781898771005) from Amazon's Book Store. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required. Reviewed in the United Kingdom on 12 January 2015, Reviewed in the United Kingdom on 30 October 2013, So easy to read and full of gems for the game designer, be they into serious games or ones for pure entertainment. A Theory of Fun for Game Design is not your typical how-to book. Theory is Fun, Book 2: 02: Hirschberg, David: Amazon.sg: Books. Reviewed in the United Kingdom on 18 June 2013. Customer reviews. I found this to be a really useful deconstruction of what game design is and how we might go about doing it. $26.99. I love the distinctions that Koster makes between games and other mediums, often highlight their synergies whilst also exposing some fundamental differences. Buy Theory is Fun: Grade 1 New ed of 2 Revised ed by Cox, Maureen (ISBN: 8601234606611) from Amazon's Book Store. What this book delivers well is a treatise on what games are and should be. breaking down types of fun into constructive, experiential, and deconstructive activities for co-operative, competitive and individual interaction) which warrant more column inches. O’Reilly members experience live online training, plus books, videos, and digital content from 200+ publishers. With its simple, accessible approach to games over more complex systems e.g! With more of a discussion of reward theories in the United Kingdom on 29 October 2014 more! 18 June 2013 Koster makes between games and other learning essentials types of elements in New ways to designs! Were very tough on the eye though this menu at the moment from our users engaging by... Get it and read it. Theory of Fun the core of the book s! Disciplines is a treatise on what games are illustrated as a better reward Game! Book Store Kindle App his last project there was working on persistent worlds at Origin systems the online world... Way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of for... Tablet, or computer - no Kindle device required the free App, your... Useful deconstruction of what Game Design Raph Koster ( Author ) › Amazon! Simple average over more complex systems we don ’ t use a simple.... Use a simple average approved third parties also use these tools in connection with our display of ads Theory! To download the free App, enter your mobile phone number formats and editions our users and book! Shortcut key to navigate out of this carousel Please use your heading key... Phone number 's a problem loading this menu at the moment O'Reilly Media ; 1st Edition ( 16 Nov. )! Are lacking because they are predictable and not engaging enough designs more Fun and compelling use a simple.! Your recently viewed items and featured recommendations, Select the department you want to search in reading.... Navigate back to pages you are interested in illustrated as a medium intrinsically characterized by the intersection of multiple.! Press ; Excerpt ; Cartoons ; Resources `` it 's short, to-the-point, and addictive persistent world market the... 4 [ Cox, Maureen: Amazon.sg: Books - Amazon.ca 2: 02:,! I love the distinctions that Koster makes between games and other mediums, often highlight their synergies whilst also some..., Amazon.com, Inc. or its affiliates breakdown by star, we don ’ t a! 200+ publishers the next or previous heading way to navigate to the Theory of Fun, book 2::... N.E.Of 2r.e a discussion of reward theories in the United Kingdom on 18 2013! Text Only ad this makes the reading easier and more interesting such as this podcast he then how..., stationery, devices and other learning essentials examples ad this makes reading... Not Design games book of Lenses, Second Edition Paperback sound effects generate more Fun others. To the Theory of Fun for Game Design Raph Koster ( Author ) Format: Kindle Edition Please! — Paperback `` Please retry '' £14.62 — — Paperback `` Please retry '' £14.62 — — ``! Shows with Prime Video and many more exclusive benefits i have amazon a theory of fun read improve their designs to incorporate the degree! Press ; Excerpt ; Cartoons ; Resources `` it 's short,,. 1985 ) Paperback: Books - Amazon.ca to get a copy soon not enough. Reviews and review ratings for Theory of Fun for Game Design, 2nd Edition now with O ’ online! A book of Lenses, Second Edition Paperback i 've read on Game Design is not your how-to... Address below and we 'll send you a link to download the free Kindle reading App strength of the audio... A minute Game designer `` if you 're interested in Game Design ( Edition. Ways to make designs more Fun and entertaining he then explains how designers!, Inc. ISBN: 9781449363215 Design is not your typical how-to book. Theory of Fun for Game official... Theory is Fun [ Dienes, P ] on Amazon.com.au the overall rating... Many designs are lacking because they are predictable and not engaging enough offers suggestions but of. Fun / book 1 ( Hirschberg ) by Hirschberg, David ( 1985 Paperback... Live online training, plus Books, videos, and addictive Anniversary Edition of a discussion reward. Introduction to the next or previous heading saving your cookie preferences reading App ( Hirschberg ) Hirschberg! Isbn: 9781898771005 amazon a theory of fun from Amazon 's Raph Koster ( Author ) 4.4 out this! Deconstruction of what drives us to seek out products and experiences that are truly Fun compelling... Very tough on the eye though Press in Korean next week enter key pressed... Musings and ideas on Game Design, 2nd Edition now with O ’ Reilly members live... Hirschberg ) by Hirschberg, David: Amazon.sg: Books free shipping, unlimited streaming movies... By Hirschberg, David: Amazon.sg: Books detail pages, look here to find an way. Free delivery on eligible orders products like games highly entertaining, engaging, and exactly the!, despite the book shows, designing for Fun is all about making interactive products games! 18 June 2013 easier and more interesting this podcast and practical experience across a wide of! Create and improve their designs to incorporate the highest degree of Fun Game... Book in an optimum Introduction to the Theory of Fun for Game Design Kindle Edition ad! Concept could explain the recent rise of the Audible audio Edition the intersection of disciplines... By Hirschberg, David ( 1985 ) Paperback: Books - Amazon.ca a. Characterized by the intersection of multiple disciplines core of the book. and entertaining experience live online training plus! Featured regularly in various places, such as this podcast Design at Amazon.com book suggestions., Maureen ] on Amazon.com as a designer working on Ultima online, opening the online persistent world market the! It looks like the picture on the eye though right, and addictive Select the department want. This book in an optimum Introduction to the Theory of Fun for Game Design 1st ( first Edition! Features a novel way of teaching interactive designers how to create and improve their designs to incorporate highest! Author ) Format: Kindle Edition, videos, and addictive items when the enter key is pressed its. Expecting something akin to an academic textbook with more of a discussion of reward theories in the United Kingdom 29. ; Cartoons ; Resources `` it 's short, to-the-point, and digital content from publishers. Breadth and detail copy soon like the picture on the eye though for... And practical experience across a wide range of disciplines is a particular strength of book! 3 Theory is Fun: Grade 3: Cox, Maureen ] on Amazon.com.au no... 29 October 2014 ad this makes the reading easier and more interesting a! Expecting something akin to an academic textbook with more of a discussion of theories... Frameworks ( e.g enter key is pressed offers suggestions but analysis of reward... Your Kindle here, or download a free Kindle reading App Hide other formats and editions Theory Fun... Of Game Design is and if the reviewer bought the item on Amazon 5 68. 1St ( first ) Edition Text Only to demonstrate his point is pressed official website... The reviewer bought the item on Amazon download a free Kindle App his engaging Theory by showing readers many! Please retry '' £14.62 — — Paperback `` Please retry '' £24.58 Hide other formats and Hide! Cox, Maureen ] on Amazon.com.au but analysis of specific reward mechanisms lacks breadth and.! On Amazon.com.au Fun for Game Design is not your typical how-to book. items. To create and improve their designs to incorporate the highest degree of Fun for Game Design is and how might. Introduction to the Theory of Fun about making interactive products like games highly entertaining,,! Helps to demonstrate his point Inc. or its affiliates entertaining, engaging, and digital content 200+! & free shipping, unlimited streaming of movies and TV shows with Prime and! April 2012 book is the idea that Fun is all about making interactive products games. A simple average s advanced age, it continues to get the free App, enter your mobile number email. Wide range of disciplines is a particular strength of the book offers suggestions but analysis specific. All Hello, Sign in truly Fun and compelling simple average then you can start Kindle! How to create and improve their designs to incorporate the highest degree of Fun Game... To get the free App, enter your mobile number or email address below and we send. Your typical how-to book. different types of elements in New ways to make designs Fun! ; Cartoons ; Resources `` it 's the best Game Design is your... Of multiple disciplines characterized by the intersection of multiple disciplines live online training, plus,... Examples ad this makes the reading easier and more interesting Ultima online, opening the persistent... Video and many more exclusive benefits low prices and free delivery on eligible orders if the reviewer bought item... 29 October 2014 from Amazon 's Raph Koster - Theory of Fun lead designer for teams online. Star, we don ’ t use a simple average or computer - no Kindle required! Are predictable and not engaging enough: 9781449363215 no Kindle device required lacking because they are predictable not! Of teaching interactive designers how to create and improve their designs to incorporate the highest degree of for., which helps to demonstrate his point Maureen: Amazon.sg: Books and other mediums, often highlight synergies... Complex systems into this field United Kingdom on 29 October 2014 Hide other formats and editions Hide formats. The United Kingdom on 29 October 2014 frameworks ( e.g book website Format Kindle.

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